Constraints and limitations are a really powerful creative motivator," says Ron. "Sometimes if you remove constraints and limitations, you end up wrecking what you're trying to create. Just because you have too much money or too much technology. I felt, with those early games, especially Maniac Mansion, we were so constrained that we had to make really smart choices on stuff. I think that's a benefit."

"The fact that we couldn't use Star Wars was a constraint," says Chip. "It generated a lot of creativity."

"I think of that as an anti-constraint," exclaims Peter.

"If we could have done Star Wars that's all we would have done," says Ron, "That's all we would have made."

-Ron Gilbert, Chip Morningstar, and Peter Langston, http://www.usgamer.net/articles/i-actually-was-hunting-ewoks-lucasfilm-games-the-early-years

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